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Mobile Legends Patch 1.8.14 Update: Hero Adjustments, Battlefield Adjustments and more

Big changes for Support characters in game!

The developers behind MOONTON Games will bring more adjustments in the server, to help the support heroes in the game. This was started as a part of the last Patch 1.8.12 Update, where they had worked on the Healing adjustments, shielding skills and more. More changes to Emblem setups, skill changes and equipment items have been made in the Patch 1.8.14 Update in Mobile Legends.

Mobile Legends Patch 1.8.14 Update: Hero Adjustments

Ixia (Buffed)

Ixia’s Ultimate is now more powerful and safer to cast. Also, her Basic Attack is easier to use.

Ultimate (↑)

  • Cast Range: 9 >> 11
  • The angle is slightly narrowed so that the furthest width remains the same.
  • Duration: 5s >> 4s
  • Siphon Starlium and Basic Attacks can be cast at the same time during her Ultimate.

Nana (Adjusted)

Experimental Changes: Developers are adjusting her Skill 2 and 3 to make her gameplay more fun and give her more potential in battles. Now, they can use her Skill 2 to increase the accuracy of her Ultimate, and Molina Smooch instantly transforms all enemy heroes within the target area!

Skill 2 (↑)

  • Control Duration: 1.5s >> 1.8s
  • Slow Effect: 50%-70% >> 30%
  • New Effect: Nana transforms all enemy heroes in the target area and sends them further away.
  • Removed Effect: Nana summons Molina in the target area.

Skill 3 (↓)

  • Optimizations: The three-stage strikes now land faster and more smoothly.
  • Removed Effect: Enemies hit multiple times will be stunned for 1s.

Nolan (Buffed)

Passive is optimized.

Passive (↑)

  • The energy required for the skill cast is now shown on the Energy bar so that players can avoid leaving one rift but not another to clash with and explode due to lack of Energy.
  • Optimizations made to the Energy Regen and damage decay of rift explosions: Rift explosions that occur simultaneously now count as one hit, and while the rifts remain, the explosion caused by a new rift counts as a second hit.

For example, when Nolan uses his Enhanced Basic Attack, Skill 1 and Skill 2 to leave 3 crossed rifts, they will cause 2 explosions and restore Energy twice, but the damage of the second one won’t be reduced.

Skill 1 and 2 (↑)

Cooldown: 2s-1s >> 1.5s-1s

Vexana (Buffed)

Experimental Changes: In the last patch, developers had adjusted Vexana’s skills, but removed the CC effect from her skill 1. This time, they are given her CC ability back, and it’s more straightforward than before.

Skill 1 (↑)

  • Slightly reduced the duration of Terror.
  • New Effect: The eruption now terrifies all the enemies in the target area.

Alucard (Adjusted)

Developers did continue to optimize the ease of use, but are nerfing some of the skills.

Skill 2 (~)

  • Base Damage: 320-570 >> 320-445
  • Cooldown: 5s at all levels >> 5s-3s (scales with level) (Already in effect in the previous patch)

Ultimate (~)

Enemies are no longer slowed or exposed during his Ultimate, but he can now cast it while moving.

Rafaela (Buffed)

Developers want to distinguish Rafaela from Estes and Floryn by making her focus on providing extra speed and toning down her healing ability.

Skill 2 (↑)

  • New Effect: Clears Slow and gains Slow Immunity for 1.5s.
  • Speed Boost: 50% >> 30%, gains 1% extra Movement Speed for every 10 Magic Power
  • HP Regen for most-injured Ally: +100% Magic Power Bonus >> +50% Magic Power Bonus

Floryn (Nerfed)

Developers want to distinguish Floryn from Estes and Rafaela by making her focus on boosting ally damage with extra equipment and toning down her healing ability.

Skill 1 (↓)

Magic Power Bonus: 130% >> 100%

Ultimate (↓)

HP Regen: 400-550 + 140% Magic Power >> 350-500 + 120% Magic Power

Angela (Nerfed)

Developers have slightly reduced the late-game shield value.

Ultimate (↓)

Magic Power Bonus: 200%-500% >> 200%-400%

Claude (Nerfed)

Developers have made Claude less dependent on equipment and reduced his damage in the mid and late game.

Ultimate (↓)

  • Base Damage: 100-130 >> 130-180
  • Removed Effect: Extra damage to Minions.
  • The portion of Attack Effects inherited: 66% >> 50%

Kadita (Nerfed)

Developers have reduced her burst damage in the early game.

Ultimate (↓)

  • Base Damage: 300-360 >> 240-300
  • Return Waves Damage: 200-240 >> 160-200
  • Removed Effect: Enemies hit by multiple waves take reduced damage.

Revamped Lolita (Nerfed)

Developers have further nerfed her performance in battle.

Skill 1 (↓)

Stun Duration: 0.8s >> 0.5s

Ultimate (↓)

  • Slow Effect: 50% >> 30%
  • Max Base Damage: 720-1280 >> 500-900

Phoveus (Buffed)

Phoveus needs to be more powerful.

Skill 1 (↑)

Damage: 250-550 + 100% Magic Power >> 300-600 + 120% Magic Power

Ultimate (↑)

Cooldown: 50s-40s >> 44s-36s

Popol and Kupa (Buffed)

Developers are hoping Popol and Kupa can jungle faster and be more powerful in the late game.

Passive (↑)

Kupa’s Extra Damage against Creeps: 90% >> 130%

Skill 1 (↑)

Cooldown: 6.5s at all levels >> 7s-5.2s (scales with level)

Skill 2 (↑)

Cooldown: 6.5s at all levels >> 5.5s at all levels

Fanny (Nerfed)

Developers have slightly reduced Fanny’s Base Damage, hopefully making her less powerful in mid and high-rank play and tournaments.

Skill 1 (↓)

Base Damage: 320-570 >> 300-525

Mobile Legends Patch 1.8.14 Update: Battlefield Adjustments

Medal Point Algorithm Reconstruction

Mobile Legends is a game of teamplay, where players each have their own roles and work together to achieve victory for the team. Therefore, each role should matter equally for the game result. That’s why, developers have redesigned the Medal Point algorithm to better reflect each player’s actual contribution, not just the statistics.

  • Each player’s points are now determined by their relative performance as a member of the team throughout the game.
  • All effective shields and healing that a player grants their allies and control effects inflicted on enemies are counted toward the Medal Points. These statistics won’t be displayed on the Result Screen yet.
  • Developers have adjusted the weight of the match statistics such as KDA, damage and damage taken to make them equally important so that certain roles don’t have greater advantages in earning Medal Points.

Please note that developers will keep optimizing the algorithm and statistics weight in upcoming patches to improve players’ experience.

Equipment Changes

New Equipment: Flask of the Oasis

The birth of the Oasis has restored the vitality of the central Agelta Drylands. In order to prevent more desert travellers from perishing, the mages of Agelta have created this flask containing the magical water source of the Oasis. Those who carry this flask can use the power of the Oasis to protect their allies.

Attributes

+60 Magic Power +300 Max HP +10% Cooldown Reduction

Unique Attribute

+12% Healing Effect

Unique Passive – Blessing

After casting a healing or shield skill on an allied target, if the target’s HP is below or falls below 30% within 3s, they will gain a shield for 5s. When this effect triggers, it also reduces the cooldown of the caster’s skills.

Fleeting Time (Adjusted)

Attributes
  • +350 Max Mana >> +300 Max HP
  • Build Path adjusted accordingly.

Demon Shoes (Adjusted)

Equipment adaptivity increased.

Attributes (↑)

+6 Mana Regen >> +10 Mana Regen

Unique Passive (↓)
  • Removed Effect: Hero kills or assists in restoring Mana by 10%.
  • New Effect: Minion kills >> Minion kills or assists restore Mana by 4%.

Power Potion (Buffed)

Lifesteal: 5% >> 10%

Magic Potion (↑)

Cooldown Reduction: 5% >> 10%

Rock Potion (Bufffed)

Control Duration Reduced: 15% >> 30%

Emblem Changes

Developers have decided to slightly tone down the Healing Effect that the Emblem provides to give more opportunities to new Support equipment. This will make Support heroes more powerful, but slightly nerf other heroes equipped with the Support Emblem. A less popular Talent to give more support possibilities to Roamers.

Attributes

Support – Healing Effect (↓):15%>> 12%

Talents Changes

  • Common – Life Drain (Adjusted): It is replaced by Wilderness Blessing.
    • Effect: Gain extra Movement Speed in the Jungle and River.

What are your thoughts on Mobile Legends Patch 1.8.14 Update? Let us know in the comments below.

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